Rokku is a head-to-head, staked duel. Follow these steps to set up a fair match and get to the claim faster.
Connect your wallet, pick the token you want to stake, and keep a tiny bit of SOL for network fees.
Pick a game ID, choose your stake, and lock in your move (Bonk, Paper, or Scissors).
Share the game ID so an opponent can join with the same stake and their own locked move.
Both players reveal their move before the timer ends. Reveals must match what was locked in.
Anyone can claim once reveals are in or the timer expires. Winner takes the pot minus a small burn.
Cancel before someone joins. If a reveal gets stuck, support can unwind and refund both sides.
Win targets are fixed by mode: Bo1 first to 1, Bo2 first to 2, Bo3 first to 3. Each round still uses the reveal timer; if only one player reveals in time, the non-revealing player forfeits that round and claim advances or finalizes the match.
- Mode wins are now simple: Bo1 = first to 1, Bo2 = first to 2, Bo3 = first to 3.
- There is no match-point phase. Keep playing rounds until someone hits the mode target.
- Keep your reveal info safe so you can prove your move.
- Reveal before the timer ends to avoid a forfeit.
- Double-check the stake amount and token before you confirm.
- If the opponent disappears, you can still claim after the timer.
- Use a fresh game ID so it’s easy to share and track.
Head back to the lobby, create a game with your locked move, and share the game ID with a challenger. If things stall, cancel before someone joins, or claim after reveals or when the timer ends. Support can unwind truly stuck matches.